Ascendens Asia Logo
Logo

Research Journals Portal

Effectiveness of Academic Games in Developing Critical-Thinking Skills among Grade 11 HUMSS Students

Authors: Christine Rebleza, Michael Dela Torre, Janna May Olidan, Jordan Pagulayan, Bea Aurelia Sulit

Advisers

Christopher D. Azares, LPT

Discipline

Education

Abstract

Innovative instructional strategies can support meaningful learning experiences. Academic games are structured educational activities intended to promote engagement, participation, and critical thinking. This study examined the effectiveness of academic game-based activities in developing the critical-thinking skills of Grade 11 Humanities and Social Sciences students, including performance before and after implementation. The source describes the study as quantitative and correlational, although it also refers to pretest and posttest measurement following an intervention. Thirty-five Grade 11 Humanities and Social Sciences students from Bestlink College of the Philippines were selected through cluster sampling. A survey questionnaire identified familiar academic games and assessed perceived effectiveness, learning outcomes, self-motivation, and observed benefits. The source does not describe the critical-thinking test or statistical analyses. The source reports a significant improvement in critical-thinking skills after the use of academic games and states that posttest performance was higher than pretest performance. It interprets the change as evidence of improved analytical ability. However, no pretest or posttest means, test statistic, p-value, or effect size is reported. The findings suggest that academic games may serve as instructional tools rather than solely as recreational activities. Their interactive nature may encourage cognitive engagement, participation, consideration of different perspectives, and rapid decision-making. The study recommends integrating appropriately designed game-based activities into the curriculum to support analytical skills.

Keywords

game-based learning, critical thinking, grade 11 humss students, self-motivation, academic games

How to Cite

Use the format below when citing articles from this publication.

APA 7th Edition

Dela Torre, M., Olidan, J. M., Pagulayan, J., Rebleza, C., & Sulit, B. A. (2026). Effectiveness of Academic Games in Developing Critical-Thinking Skills among Grade 11 HUMSS Students. Ascendens Asia Singapore – Bestlink College of the Philippines Journal of Multidisciplinary Research Abstracts, 8(6), 34-34. Retrieved from https://ascendens.asia/AASgBCPJMRA/8/6/1725

Ascendens Asia Singapore – Bestlink College of the Philippines Journal of Multidisciplinary Research Abstracts (AASgBCPJMRA)

The Ascendens Asia Singapore–Bestlink College of the Philippines Journal of Multidisciplinary Research Abstracts (AASgBCPJMRA) compiles abstracts of research papers presented at Multidisciplinary Research Fests primarily organized by Ascendens Asia Singapore in partnership with Bestlink College of the Philippines.

Volumes

8 volumes

Issues

6 issues

ISSN

2661-4472

Publisher

Ascendens Asia Publishing Pte. Ltd.